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Rules of the long backgammon game

• "Long Backgammon" game takes place on the Backgammon Special Board between two players before the advance account is reached.
• Both participants play two or one pair with dice, as well as advance on the board of the players' players on the board, by agreement or by ballot.
• In order to achieve a predetermined account, players may have to play one or several hand-held games.

• The goal of the "Long Backgammon" game is for the player to bring all the stones "home". And before the second player manages to pull the stones out of the "house".

• At the beginning of the game there are 15-15 stones of two different colors on the board. Each color is designed for each player. Players move stones according to dice numbers. In the direction of your own door (counterclockwise).

• Each hand begins with a ballot.

• According to the rules of the game, it is allowed to remove and move only one stone from each starting position - "from the beginning". The only exception is the pair of dice (6-6, 4-4 or 3-3) on the very first steps of the players, in which case both players have the right to lift the starting position - "from the beginning" and move 2 stones.

• If one or more of the opponent's stones are placed in position, then your stone will not occupy this position.

• Stones can be removed from the board only if all the stones are in the door, from the corresponding column of numbers on the dice. If there is no such position, then the player must move the stone from a higher position to a lower position. If there are no stones in high positions, the player pulls the stone from the existing position as high as possible.

• By creating a sequence of stones, the player is not allowed to create an insurmountable barrier (occupying 6 or more positions in front of the opponent's stones) if at least one opponent's stone is not placed in front of this barrier;

• If the pair is on the dice, then the player doubles the number of moves.

• The player is obliged to play the maximum level of driving on the rolled dice.
• If the combination of both the dice can not be played and the player plays one by one, then the player is required to play the maximum between these two movements.
• If the player can not play any of the cobins on the dice, in this case the move goes to the opponent.

• The player's dice are on the board, until the end of the end. The move is considered to be complete only after the player gets the dice from the drop and in the case of an hour playing the clock key.
• It is forbidden to take the opponent's dice from the board. As well as rolling their dice until the opponent does not finish, otherwise the player has the right to request the opponent to re-do.
• A rolling dice can be avoided as a result of the entry of the foreign body or the back of the foreign body on the board or on the slippery board.
• The hand is handed over to the player who has brought his stones out of the playing ball.

• Switching Cube is used when the game is more than one account, which makes the player double in the current hand. It is possible to move the hand over the back through the Cuban and so on. (2,4,8,16 ...).
• The player may agree to offer a double-handed offer or surrender to the opponent. The consent is confirmed by placing the cube on the side of the board in the special drawer (above the corresponding digit). In the event of the resignation, the player is liable to offer the position of Cuba before the offer.
• Any player who has the first argument in the hands of the player to hold the current situation in the sequence on the cube is allowed only for the second player, and so on. Try it before dribbling before diving.
• Outcome achieved by hand winnings can be equal to one (oinine) or more (mars, cox) at the end of the game.
• Oni means when the opponent has one stone still at the moment of the end of the game (simple victory).
• Mars means when the opponent does not have any stone in the game (doubling the hand account) at the end of the game.
• Cox means when a player completes the game at the end of the game, the player still has one or the other enemy in the door and no one has a stone (dropped out of hand).
• Crawford's rule applies when one player has 1 point remaining before the victory, the next hand is held without a transaction.

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